POSTS
- 2018-05-05 - The end.
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- 2012-07-12 - Wassup
- 2011-03-18 - Db problem resolved (again)
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- 2007-12-16 - MBI and MBL resynced for all games
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- 2007-05-23 - Maintenance client release
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- 2005-09-11 - Yet another release (1.0.7)
- 2005-08-15 - YAWn!.NET 1.0.6 available
- 2005-08-13 - Update soon... and some statistics
- 2005-07-24 - [W:ET] Timeout during /guids
- 2005-07-21 - YAWn!.NET Released!
- 2005-07-16 - Valid Cdkey not reaching... (W:ET)
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- 2003-07-26 - YAWn! stats edition beta released
- 2003-07-24 - 20000 GUIDs!
- 2003-07-14 - Linux users say 'oewah!'
- 2003-07-13 - 500 registered users!
- 2003-06-30 - Update
- 2003-06-25 - Bèta testers needed
- 2003-06-06 - ET guids - the sequel
- 2003-05-31 - Enemy Territory and GUIDs
- 2003-05-25 - Coming up...
- 2003-05-20 - Colors do roq
- 2003-05-02 - Keeping you updated
- 2003-04-13 - Database up and running
- 2003-04-12 - Database in search for eggs
Quake 4
Sep 29, 2005 • tziek
I guess some of you might be awaiting Quake 4. Well, Evenbalance announced Q4 to be Punkbuster enabled from day one.
Activision has contracted with Even Balance, Inc. to integrate PunkBuster Anti-Cheat software into the highly anticipated multiplayer component of QUAKE 4, currently being developed by Raven Software and executive produced by id Software. PunkBuster Anti-Cheat features will be available “out-of-the-box” with the retail release of the game.
As I already was messing around with Doom 3 a while back, it should be possible to make Quake 4 more or less YAWn friendly (I hope :p). The only thing I wonder is: would it be worth the trouble? Are you people waiting for a Q4/D3 enabled YAWn?
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